- Barbara Broome
Video games? Check. Alien invaders? Check. Special appearances from world-renowned scientists? Triple-check! Armada, by Ernest Cline, has it all. He is back on our radar with another chart-topping classic for geeks and muggles alike. If you are a fan of Ender’s Game, by Orson Scott Card, and The Last Starfighter, this is the book for you. So, grab your Game Boys, tablets and keyboards. It is time to save the world.
We all know what it is like to stare out of a classroom window and imagine seeing wondrous things, like television show characters or video game villains. Well, Zack Lightman is doing exactly that when an enemy spacecraft from his favorite video hovers just over the tree line, and it definitely isn’t his imagination. In the space of 24 hours, his entire life is turned upside down. Recruited by the Earth Defense Alliance to stop the impending alien invasion, Zack soon finds himself living a video game and fighting off a familiar yet entirely new and unknown enemy.
Cline once again creates a fantastic world where the games we play are real life and “fiction” is dropped from “science fiction.” Like his first novel, Ready Player One, each page is packed full of nerdy name-dropping and Easter eggs. You are led down an action-filled rabbit hole. After reading, you will want to rewatch favorite movies, pull out that favorite mix tape, or fire up your first Game Boy. You can even hone your skills on the Internet Archives Arcade!