The Adventure Time Encyclopaedia is an ancient and magical tome, or maybe it's just designed to look that way. The book explores the characters and situations that occupy the popular Cartoon Network series. There are few cartoons as imaginative or strange as Adventure Time, in which a boy and his dog fight evil in various forms, including an Ice King, monsters, demons, giants, and the hideous creature known as The Lich.
"Pssst!" is what a young girl at the zoo hears as she walks by each animal enclosure. They all want her to bring them increasingly outrageous and seemingly random items.
Sure, the gorilla's swing is broken, so a new tire does not seem that out of the question. And maybe bicycle helmets would be a good investment for a slipping sloth. But the turkeys don't want to eat the corn they ask for— they want to turn it into ethanol. Our young heroine is going to have a hard time meeting all of these demands.
Beep and Bah is the story of a robot and a goat on an adventure for the ages. A sock is missing its match, and it's up to this pair of unlikely friends to get it back. Daring Beep is game to search the entire world for the sock's "sole" mate while the more cautionary Bah follows behind.
Theodora is an Odd Duck, but she doesn't realize it yet. She does all the normal chores that ducks do: swimming; buying mango salsa; and checking out library books. She knows what she wants in life, preferring to stay home in the winter with a nice cup of tea while all of the other ducks fly south.
The Day the Crayons Quit is a most imaginative book in terms of its story and its artwork. One day while looking in his crayon box, Duncan finds a stack of scrawled messages instead of crayons.
One by one we read each color's reason for going on strike, written in its color. Red feels totally overworked. Purple is tired of contributing to messy pictures. Yellow and Orange cannot agree on who deserves to be the color of the sun. This is a young artist's worst nightmare.
No one knows the Sahara Desert like Issa. He is a famous guide along the dangerous paths the gold and salt caravans take to their far destinations. Everyone knows to ask for his help. But one day five riders with six camels come bounding through the village with a desert storm quick on their heels. They do not stop to ask for Izza's help. They gallop on, with the sixth camel carrying a basket with its tiny burden. In Mal Peet and Elspeth Graham’s The Mysterious Traveler, Issa watches them ride out of sight not knowing that the scrap of ribbon they leave behind will change his future.