For one fateful weekend, the annual science fiction and fantasy convention, Rubicon, has all but taken over a usually ordinary hotel. Now the halls are alive with Trekkies, tech nerds, and fantasy gamers in their Viking finery, all of them eager to hail their hero, bestselling fantasy author Appin Dungannon: a diminutive despot whose towering ego more than compensates for his 5' 1" height . . . and whose gleeful disdain for his fawning fans is legendary.
Hurling insults and furniture with equal abandon, the terrible, tiny author proceeds to alienate ersatz aliens and make-believe warriors at warp speed. But somewhere between the costume contest and the exhibition Dungeons & Dragons game, Dungannon gets done in. While die-hard fans of Dungannon's seemingly endless sword-and-sorcery series wonder how they'll go on and hucksters wonder how much they can get for the dead man's autograph, a hapless cop wonders, Who would want to kill Appin Dungannon? But the real question, as the harried convention organizers know, is, who wouldn't?
It is the year 1,000, and the time has come for the Millennial contest to see whether good or evil will control humanity’s destiny for the next millennium. The demon Azzie Elbub, representative for evil, has a brilliant plan that will win both the contest, and an award for himself. Unfortunately, things do not go off as planned.
In this story, one man believes he has discovered the hideous truth - that every great civilisation in history has, rather embarrassingly, been founded, run, and then cunningly manipulated by a small gang of devious frogs.
"...he takes us to a most wondrous destination: into the heart of an Eternal Family. They have lived for centuries in a house of legend and mystery in upper Illinois -- and they are not like other midwesterners. Rarely encountered in daylight hours, their children are curious and wild; their old ones have survived since before the Sphinx first sank its paws deep in Egyptian sands. And some sleep in beds with lids. Now the house is being readied in anticipation of the gala homecoming that will gather together the farflung branches of this odd and remarkable family.
"In the past-midnight stillness can be detected the soft fluttering of Uncle Einars wings. From her realm of sleep, Cecy, the fairest and most special daughter, can feel the approach of many a welcome being -- shapeshifter, telepath, somnambulist, vampire -- as she flies high in the consciousness of bird and bat. But in the midst of eager anticipation, a sense of doom pervades. For the world is changing. And death, no stranger, will always shadow this most singular family..."
A young man with a mysterious past and a penchant for inventing things leaves the troll who raised him, meets an unhappy princess he has loved from afar, and discovers a plot against her and her father.
Libraries store the energy that fuels the imagination. They open up windows to the world and inspire us to explore and achieve, and contribute to improving our quality of life. Libraries change lives for the better.