In the early 20th century, a young orphan serves as a cabin boy aboard an airship and is witness to life-and-death battles in the sea and above land.
When sixteen-year-old orphan Tessa Fell's older brother suddenly vanishes, her search for him leads her into Victorian-era London's dangerous supernatural underworld, and when she discovers that she herself is a Downworlder, she must learn to trust the demon-killing Shadowhunters if she ever wants to learn to control her powers and find her brother.
Hiromu Arakawa (story and art) ; English adaptation, Egan Loo ; translation, Akira Watanabe
*Manga series* Alchemy: the mystical power to alter the natural world, somewhere between magic, art, and science. As young boys, Edward & Alphonse Elric dabbled in alchemy to try to resurrect their dead mother. As a result, Ed lost one arm and one leg, while Al lost his entire body and had his spirit sealed into a suit of armor. Now, they are searching for the fabled Philosopher's Stone to restore what they've lost.
Diana Wynne Jones
*Check out the anime DVD, too! Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl-and herself-than first meets the eye.
What a stunning discovery: an old, coded note that actually contains directions for reaching the Earth’s very core! And once he finds it, renowned geologist Professor Liedenbrock can’t resist setting out with his 16-year-old nephew to go where only one man has gone before. Jules Verne takes young readers on one of the most incredible journeys ever imagined, from Iceland’s frozen tundra far down into fantastic underground prehistoric worlds and back up again through the fires of an erupting volcano.
In an alternate 1914 Europe, fifteen-year-old Austrian Prince Alek, on the run from the Clanker Powers who are attempting to take over the globe using mechanical machinery, forms an uneasy alliance with Deryn who, disguised as a boy to join the British Air Service, is learning to fly genetically-engineered beasts.
In the distant future, when cities move about and consume smaller towns, a fifteen-year-old apprentice is pushed out of London by the man he most admires and must seek answers in the perilous Out-Country, aided by one girl and the memory of another.
This how-to jewelry-making book features the work of an array of invited jewelry designers influenced by the growing Steampunk trend. In Steampunk circles, jewelry-makers are often master metalsmiths who combine found objects with fine metals to create elaborate pieces. Each project provides a complete materials and tools list, step-by-step instructions, and clear illustrations. This book offers a broad overview of a growing design trend that is part of the literary, industrial design, fashion, and popular culture scene. Readers will learn about the art movement through the many photographic sidebars that explore the many aspects of the trend.
Accompanied by her daemon, Lyra Belacqua sets out to prevent her best friend and other kidnapped children from becoming the subject of gruesome experiments in the Far North.
Arthur G. Slade
In Victorian London, fourteen-year-old Modo, a shape-changing hunchback, becomes a secret agent for the Permanent Association, which strives to protect the world from the evil machinations of the Clockwork Guild.