The Scholars were once known for their prestigious universities and vast libraries—until the Martials conquered them five hundred years ago. The oppressed scholar people live in constant fear of starvation, raids, imprisonment, slavery and death, but that hasn’t stopped some from resisting and rising up.
Journey is Aaron Becker's first picture book, and what a debut! Using his artistic prowess rather than text, Becker delivers a blockbuster fantasy adventure worthy of the multiplex, with sweeping landscapes, amazing sets, and glorious detail.
"Coincidences; mix-ups; harmless mistakes and switches. And so a story is born." Imagine Cinderella with a really, really wicked stepmother and a lonely, yet helpful ghost.
In Liesl & Po by Lauren Oliver, 11- year-old Liesl is confined to a tiny attic bedroom, locked away and totally isolated by her cruel stepmother while her father falls ill and dies. Her only friends are the shadows and the mice -- until one night two shadows move and speak.
If you enjoy dark humor, dry wit, tales of the occult and rooting for the bad guy, then you need to start reading Johannes Cabal the Necromancer by Jonathan L. Howard right away. Cabal is a "scientist" obsessed with destroying death. Toward this end, he has traded his soul with the Devil for knowledge of necromancy. Unfortunately, it turns out that Cabal actually needs his soul to perform his experiments and so returns to the Devil, this time agreeing to collect 100 souls within a year or forfeit his own life for good. To aid Cabal in his quest is a demonic carnival, his vampire brother Horst (one of Johannes' early experimental whoopsies) and an insane asylum’s-worth of escaped psychotics. Johannes Cabal has one year in which to trick, bribe, extort, charm, bedazzle, bully, bludgeon or otherwise convince 100 people to sign their souls over to the Devil or he is dead and Hell-bound to boot.
The purpose of magic has changed since temple priests in ancient times used mechanical devices to make wine pour from statues' mouths and doors open with the sound of thunder. Entertainers in the Middle Ages would try other techniques such as sleight of hand to mystify the crowds as they traveled from city to city.