Princess Celie’s favorite day of the week is Tuesday because that’s the day Castle Glower usually grows a new room or two, or a turret, or passage. Castle Glower’s favorite person is Princess Celie, the only one who has ever tried to explore and map the ever-changing structure. Castle Glower is not shy about making its opinion known. When the Castle decides Prince Rolf should be the King’s Heir, he awakes one day to discover his bedroom has been moved next to the throne room. Unwelcome guests find their quarters growing smaller and shabbier, while favored residents are housed in spacious comfort in Tuesdays at the Castle, by Jessica Day George.
When the King and Queen disappear--ambushed and presumed dead--visitors from foreign lands arrive suddenly to advise Celie, Rolf, and their sister, Lilah, during the time of transition. But the Castle seems to know that something isn’t right and the plotters underestimate the Castle’s abilities. They also underestimate the courage and intelligence of the Royal children. The Castle creates a turret, stocked with useful items, that appears when Celie and her siblings need it. It provides a passage to a hidden room where the children can overhear the council’s scheming--complete with a magic cloak that muffles sound so the children will not themselves be overheard. Celie’s maps and her relationship with the Castle are the keys to saving the kingdom, the castle’s inhabitants, and the castle itself.
Brady loves life on the Chesapeake Bay with his friends J.T. and Digger. But developers and rich families are moving into the area, and while Brady befriends some of them, like the DiAngelos, his parents and friends are bitter about the changes. Tragedy strikes when the DiAngelos’ kayak overturns in the bay, and Brady wonders if it was more than an accident. Soon, Brady discovers the terrible truth behind the kayak’s sinking, and it will change the lives of those he loves forever.
In a future where humans despise clones, Matt enjoys special status as the young clone of El Patrón, the 142-year-old leader of a corrupt drug empire nestled between Mexico and the United States.
A group of teenagers uses their combined talents to re-steal several priceless paintings and save fifteen-year-old Kat Bishop's father, himself an international art thief, from a vengeful collector.
Moose Flanagan, who lives on Alcatraz along with his family and the families of the other prison guards, is frightened when he discovers that noted gangster Al Capone, a prisoner there, wants a favor in return for the help that he secretly gave Moose.
After passing a series of mind-bending tests, four children are selected for a secret mission that requires them to go undercover at the Learning Institute for the Very Enlightened, where the only rule is that there are no rules.
Author Gary Paulsen relates tales from his youth in a small town in northwestern Minnesota in the late 1940s and early 1950s, such as skiing behind a souped-up car and imitating daredevil Evel Knievel.
Sixteen-year-old Vassar Spore's detailed plans for the next twenty years of her life are derailed when her bohemian grandmother insists that she join her in Southeast Asia for the summer, but as she writes a novel about her experiences, Vassar discovers new possibilities.
When Ludlow Fitch runs away from his thieving parents in the City, he meets up with the mysterious Joe Zabbidou, who calls himself a secret pawnbroker, and who takes Ludlow as an apprentice to record the confessions of the townspeople of Pagus Parvus, where resentments are many and trust is scarce.
Matt Cruse is a cabin boy on the Aurora, a huge airship that sails hundreds of feet above the ocean, ferrying wealthy passengers from city to city. It is the life Matt's always wanted; convinced he's lighter than air, he imagines himself as buoyant as the hydrium gas that powers his ship. One night he meets a dying balloonist who speaks of beautiful creatures drifting through the skies.