Darcy Jones has been bouncing from foster home to foster home around Chicago for most of her short life. She remembers nothing from her early childhood. She has finally managed to spend more than a year with a foster parent and finally has some friends at her high school.
Little does Darcy know that there is an alternate world just like this one as well as an alternate Chicago. But in that world, the Great Chicago Fire never happened. In that world, The Shadow Society remains a deadly threat.
When a mysterious new boy at school, Conn McCrea, captures Darcy’s attention... her heart soon follows. She is about to find out though that Conn is from that alternate world, and so is she.
There's that familiar anecdote: a child gets a nice, big, expensive toy for his birthday. The parents have spent hours putting it together,. For all of their sweat, pain, and suffering they find that the child is most fascinated with the big cardboard box the toy came in.
Cardboard, by Doug TenNapel, is a clever variation on that premise. Mike, an out-of-work carpenter, has nothing for his son Cam's birthday. A strange old man approaches him with an offer. For just a handful of change, Mike can get his son an amazing gift. It may seem like an ordinary cardboard box, but whatever Cam makes out of the corrugated paper pulp comes to life.
A Covenant and a Code
In Sherwood Smith’s Crown Duel, it’s been hundreds of years since the mysterious Hill Folk went to war with the people of Remalna to defend their groves of colortrees, whose rich hues of blue and red and gold made them valuable for trade. The Hill Folk fought back with their all of their magical powers and easily defeated their foes. At last a truce was reached. The Remalnan settlers would cut no more wood, and in exchange the Hill Folk would give magical Fire Sticks to last them the winter.
Deo and his brother Innocent live in a village in Zimbabwe. One day when they are outside in their village playing soccer, trucks with soldiers aboard arrive armed with guns. In the book Now is the Time for Running by Michael Williams, an ordinary day that started with soccer games with friends ends with tragedy and carnage. Deo and Innocent are the only surviving members of their village. Everyone else has been murdered by the soldiers. The brothers must secretly leave the village and try to find safety elsewhere. The brothers manage to escape only after Innocent convinces Deo to go back and retrieve his "Bix box" that contains all his prized possessions. Deo has his soccer ball which is stuffed with money.
Deo and Innocent must make their way to South Africa where they can work, go back to school, and find their father. The only clue they have to his whereabouts is a crumpled picture of him standing in front of a truck with a phone number on it.
While I was complaining to my parents about having to leave Los Angeles, a chemist in China was narrowly escaping arrest, and a Hungarian physicist was perfecting the ability to freeze time. I was drawn, through Benjamin and his father, into the web of what they have created.
What author Maile Meloy has created in The Apothecary is the incredibly enchanting adventure of Janie Scott. It is 1952, and Cold War paranoia has infiltrated Hollywood where Janie's folks have been accused of having Communist ties. Once Janie notices the men in dark suits following her home from school, it is not long before she and her parents have fled America for London.
Jake Knight seems to have it all. He's a fifteen-year-old technology whiz who can jump a ten-foot wall with his parkour skills. He's enrolled in a nice British school, and his dad is an ambassador to the small West African country of Burkina Faso. To Jake, Africa is a land of excitement and adventure...and he will soon learn that it is also the land of the Outlaw.
Jake thinks his boarding school life is pretty lame and spends his time playing Geothimble, a scavenger hunt that uses GPS technology. When Jake's extracurricular activity gets him suspended, he is sent to his father's embassy. Jake could not be happier, but little does he know that he's about to get enough excitement to last a lifetime.
Frank Gallows has some explaining to do. The burned-out ghost wrangler has just sent an innocent child into the world of the dead. The kid's name is Garth Hale. In the regular world, he's just your average boy...who also happens to have a terminal illness. But Garth discovers that he has some quite extraordinary powers in Ghostopolis.
No living souls have ever made it back to the regular world, so Mr. Gallows is losing his job for this big-time screw up. The fact that Garth didn't have much time to live in the first place makes the situation even worse. Gallows has to hang up hunting those ghosts who wish to remain in the land of the living. He'll never have the pleasure of capturing repeater offender Benedict Arnold. No, Gallows has to right this wrong. Luckily, his ex-fiancée Claire Voyant has a machine that can take you back and forth between the worlds. Frank is going to have to play nice.
During Cafe Book Get Together Day at Salem Church Library Morgan reviews The Kingdom Keepers: Disney After Dark by Ridley Pearson: In this fantastical thriller, five young teens tapped as models for theme pa
Hazel was young and strong and a bit clever. His best friend, however, was a runt no one thought much of. But Hazel knew something about Fiver that made him respect the little fellow. Fiver was gifted with the Sight. He somehow could tell in advance what might be coming, and just then Fiver was terrified to the very marrow of his bones.
Rabbits such as Hazel and Fiver who live in the English countryside usually lead a pretty nice life. There are predators, sure. Foxes, hawks, and even stray dogs might grab an unwary rabbit. But rabbits are sociable creatures, living in cozy warrens underground, usually staying in the same place for years at a time. They eat together, play together, and follow a leader. And so it was at Sandleford warren.
Rabbits are usually rather biddable beings of habit so when Fiver, with Hazel backing him up, tries to convince their chief rabbit Threarah that death and disaster are coming—and soon—it’s a losing situation. After all, "The Threarah doesn't like anything he hasn't thought of for himself." His Owsla guards don’t believe them, either, and it is against the rules of the warren to leave it without permission. But they’re going to do it anyway.
Mahlia and Mouse are War Maggots, children orphaned by endless bloodshed across future America. The seas have risen and many of our large East-Coast cities have struggled to keep functioning. That struggle leads to violence, the kind of which leaves only the young to deal with the consequences. These child soldiers have inherited and will fight to control The Drowned Cities.
Author Paulo Bacigalupi slammed onto the young adult scene two years back with Ship Breaker. Resources are depleted. Oil is gone. New Orleans has been destroyed by hurricanes and rebuilt multiple times. Nailer, a boy hired to scavenge scrap metal in massive retired oil tankers, manages to find a path to a better life. Nailer desperately tried to take that path, despite opposition from ruthless vultures, specifically his drunken, abusive father.