Calamity came to Earth ten years ago in the book Steelheart, by Brian Sanderson. David was eight years old when the entire planet was changed by Calamity and the Epics were created. The Epics were ordinary folks who gained superpowers and were transformed into super villains.
Hawkeye: My Life as a Weapon doesn't have the slick visuals or bright colors that you would normally imagine a member of the Avengers getting. Nor does it offer a conventional superhero storyline. Clint Barton, a master archer, was created by Stan Lee in 1964. Writer Matt Fraction is breathing life into him by contrasting him with all of those other super-powered heroes.
Daisy Kutter: The Last Train follows a feisty female trying to be on her best behavior. Ms. Kutter runs the town general store, but she was always most at her element when committing train robberies and other such deeds.
She may be trying to be a good girl at the beginning of the story, but we all know that old habits die hard. When she's asked to come out of retirement to rob one last locomotive, the offer sounds too good to be true.
Battling Boy has twelve t-shirts, each with a different creature emblazoned on the front. Apparently, they give him his powers, but he does not quite know how to use them yet. You see, Battling Boy is in training to be a superhero.
This fact does not offer much solace to the people of the planet Arcopolis. Their children are routinely being kidnapped by a wretched gang of monsters, led by a mummyish kingpin named Sadisto. They used to not have to worry about this sort of thing as much, back when Haggard West was their planet's superhero. Too bad Haggard West is now dead.
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The Hunger Games by Suzanne Collins
In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV. Sixteen-year-old Katniss Everdeen, who lives alone with her mother and younger sister, regards it as a death sentence when she is forced to represent her district in the Games. But Katniss has been close to dead before - and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weigh survival against humanity and life against love. (catalog summary)
If you like The Hunger Games, then you should read the entire trilogy:
Here are some other action/adventure books you may enjoy:
The Bar Code Tattoo by Susan Weyn
Things for Kayla progress from bad, as in being told her computer grades disqualify her from an art scholarship, to worse, when she refuses to accept an identification bar code tattoo on her seventeenth birthday. (catalog description)
Boxers & Saints are a masterful pair of graphic novels that offer perspective on both sides of China's Boxer Rebellion, a decade long struggle that I am ashamed to say I knew nothing about. The struggle hinged upon the arrival of Europeans who brought Christianity to the Chinese along with an unfortunate dose of subjugation.
Zombie Baseball Beatdown appears to have been written exclusively to combine the undead with baseball bats—in the most splattery combination possible. This does not make Paolo Bacigalupi's first book for middle grade readers bad. In fact, he manages to inject some pretty great commentary into this wild zombie romp.
Storms batter the Outer Banks of North Carolina. Always have. Always will. Ships break up in those dangerous seas. Sometimes there are survivors but oftentimes not. It’s 1898, and waiting and watching are the surfmen—the rescuers of the Lifesaving Service—who take out boats in horrible weather and try to save whom they can. In Teetoncey, by Theodore Taylor, twelve-year-old Ben O’Neal is determined to become a surfman, leaving his mother’s storm-swaying house on a terrible night to go help at the Rescue Station. He’s seen the flare, and he knows—there’s a ship in trouble.
Grace Pizzelli lacks pizzazz—or sparkle or brilliance or whatever you want to call it—unlike her brainy, beautiful, popular sister Emily. Grace was dozing off peacefully one day in trigonometry class when an unexpected summons to the principal’s office interrupted her nap. Mom was there, looking frantic and very un-put-together and, frankly, very unMomlike. Emily is missing. No, not her body. They know right where that is, but her mind is stuck somewhere in a video game. On purpose, no less, which is very unlike the totally perfect college student and computer genius everybody knows. In Deadly Pink, by Vivian Vande Velde, the Rasmussen gaming company has a huge problem. Players can only stay in total immersion games for so long before their bodies can’t take it anymore. If Emily doesn’t come out soon, she’s in big trouble, not to mention Rasmussen having a giant publicity meltdown over their dead programmer. Not dead as in messed-up-in-the-game-start-over dead, but really dead.
Jennifer Strange is The Last Dragonslayer, but just yesterday she was your ordinary foundling girl, helping to run a magical business in which wizards specialize in plumbing, speedy organ delivery, and getting cats down from trees. As you can see, magic is no longer held in as high regard as it used to be. Oh, and they just lost the organ delivery contract.