Grace Pizzelli lacks pizzazz—or sparkle or brilliance or whatever you want to call it—unlike her brainy, beautiful, popular sister Emily. Grace was dozing off peacefully one day in trigonometry class when an unexpected summons to the principal’s office interrupted her nap. Mom was there, looking frantic and very un-put-together and, frankly, very unMomlike. Emily is missing. No, not her body. They know right where that is, but her mind is stuck somewhere in a video game. On purpose, no less, which is very unlike the totally perfect college student and computer genius everybody knows. In Deadly Pink, by Vivian Vande Velde, the Rasmussen gaming company has a huge problem. Players can only stay in total immersion games for so long before their bodies can’t take it anymore. If Emily doesn’t come out soon, she’s in big trouble, not to mention Rasmussen having a giant publicity meltdown over their dead programmer. Not dead as in messed-up-in-the-game-start-over dead, but really dead.
Jennifer Strange is The Last Dragonslayer, but just yesterday she was your ordinary foundling girl, helping to run a magical business in which wizards specialize in plumbing, speedy organ delivery, and getting cats down from trees. As you can see, magic is no longer held in as high regard as it used to be. Oh, and they just lost the organ delivery contract.
In The Wind Singer, by William Nicholson, legends are sometimes true, and schools may teach lies.
Kestrel Hath did not know this when she mouthed off to her teacher and was sent to the back of the room. As soon as they could, Kestrel and her twin brother, Bowman, cut class. This was Kestrel's idea. She was the one to do things. Bowman, on the other hand, could feel things. He felt his sister's anger, and he felt others’ loneliness. So they left the Orange district and headed to the central arena, where the wind singer stood.
As Faerie Wars, by Herbie Brennan, begins, the prince of a magical realm has escaped the palace in the dead of night. Someone is trying to kill him. Months pass, and, on the run from an encounter with Lord Hairstreak's men, Prince Pyrgus found himself running full-tilt down Seething Lane. A factory lay just ahead and once inside he slipped on a white lab coat and blended in with the rest of the workers.
In Dragonsong, by Anne McCaffrey, girls are for working in the kitchen, mending nets, keeping the house clean and tending the sick and the children. That’s all, and that’s enough as far as Yanus, Sea Holder of Half-Circle Sea Hold is concerned. His young daughter Menolly may –think- she has some musical talent, but that’s not a girl’s proper place. Never mind that Petiron, the old Harper, believed she had a real gift and taught her what he could. The daughter of a lord has an established place, and all her twiddlings on the harp won’t change that.
"Irish businessman will pay large amount of U.S. dollars to meet a fairy, sprite, leprechaun, or pixie."
The ad was posted on the Internet. Indeed, it generated numerous fraudulent responses, but the person who placed it only needed one true lead for his purposes. He had studied all he could in the mundane world he inhabited, but he knew the important secrets of the Fairy would only be known by others of their kind. However, in Artemis Fowl, by Eoin Colfer, the Irish businessman posting the ad did not mention that he was stupendously rich—and rather young. In his mind, the latter certainly did not signify.
Ruby is 16 and lives at Camp Thurmond, a government-run work camp with harsh restrictions and brutal punishments in The Darkest Minds, by Alexandra Bracken. She has been there since she was 10, shortly after a deadly virus appeared and proved fatal to most of Ruby’s classmates. Survivors of the virus developed psychic abilities of varying levels, and they were grouped into five classifications that indicate their power/danger level: Blue, Green, Yellow, Orange, and Red, with red being the most dangerous. Ruby is secretly an Orange who has tricked the officials (her power is entering other people’s minds) into believing she is a Green, which has kept her safe until now. But the officials are aware that there are some hiding Yellows, Oranges, and Reds, and they are using new tactics to ferret them out.
No one really liked Duny in A Wizard of Earthsea by Ursula K. Le Guin. The boy was wild, proud, and full of temper-- well-suited to the company of the goats he herded. Then came the day when he overheard his aunt chanting a spell to call her goat down from the roof of her house. He remembered the rhyme and later spoke it to his own herd:
"Noth hierth malk man hiolk han merth han!"
The first time he said it, they came to him all together, staring with their yellow eyes. Duny laughed and shouted the rhyme again. They pushed towards him with their thick, ridged horns. Duny ran all the way to town with the goats close beside. The villagers laughed at him and cursed the animals.
There are many fantasy books that lead you to other places filled with wizards, royalty, and magical creatures. They provide an escape for their readers. But what if the characters wanted to escape? The Great Good Thing, by Roderick Townley, is about a princess who wants something more out of her fairy tale life—if only she can get the chance.
For ages and ages, no one had opened the book. Just as Sylvia sat weeping in boredom by the edge of the lake, pleading for something to happen, a fan of light began opening in a corner of the sky, sending flashes of color across the water. "Rawwwk! Reader!" screamed an orange bird. "Boooook open! Ooopen! Boook open!" groaned a bullfrog.
"Don't you love it, Mother? We can shut our eyes and pretend we live in a candy house. All candy. Everywhere."
The Ugly One in The Magic Circle by Donna Jo Napoli remembered how her child loved sweets. Asa was beautiful, and her mother tried to give her all the beauty she could though they were poor.
She worked as a midwife in the village where she was accepted for her healing gifts. She took simple things in exchange for her services: some food, a bit of wool, or perhaps a lovely ribbon for Asa's hair.
The hunchbacked woman was simply good, happy knowing that her talents were used to help others. Yet her neighbor Bala knew they would be rich if she could persuade the Ugly One to drive the demons from the burgermeister's son. The Ugly One protested. She was a midwife, an herbal healer sometimes, nothing more than God wished her to be. But when she saw the boy, yellowed and dying from a tormenting demon, she believed that God had given her another path.