Video games? Check. Alien invaders? Check. Special appearances from world-renowned scientists? Triple-check! Armada, by Ernest Cline, has it all. He is back on our radar with another chart-topping classic for geeks and muggles alike. If you are a fan of Ender’s Game, by Orson Scott Card, and The Last Starfighter, this is the book for you. So, grab your Game Boys, tablets and keyboards. It is time to save the world.
How does a dying bull in Tsarist Russia lead to six-foot-tall praying mantises terrorizing present-day Iowa? Austin Szerba is your personal historian to the end of the world in Grasshopper Jungle, by Andrew Smith.
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Andrew "Ender" Wiggins is the result of a desperate breeding experiment, combined with years of harsh & unforgiving training. Ender thinks he is only playing computer simulated wargames--in fact, he is commanding the last great fleet of Earth.
If you liked Ender's Game by Orson Scott Card, you may enjoy these other titles:
Archangel by Sharon Shinn
A dash of science fiction, a handful of fantasy, and a sprinkling of suspense enliven the story of the Archangel Gabriel and his reluctant wife Rachel.
The City of Ember (and series) by Jeanne DuPrau
In a post-apocalypse city on the verge of collapse, 12-year-olds Lina and Doon join forces to flee to an unknown world above ground.
Mark Frost’s The Paladin Prophecy, Book 1, is the start of something good. It is not a good day for Will West, though.
If you want to read a science fiction novel that favors intelligent, subversive writing with unique twists, try one of these novels. Many are critically acclaimed and highly influential within the science fiction genre. Most of their authors have been honored as Grand Masters of Science Fiction. If you are a science fiction fan, I strongly recommend you check out some of these books from our collection.
Our society is chaotic, violent, and often disturbing to grow up in. Wouldn’t it be much better to grow up in a safer, more secure place? How much of the unease and disorder of modern society would you sacrifice to create a more peaceful and harmonious civilization? The Giver, by Lois Lowry, asks this difficult question, and creates a dystopia both serene and haunting for its lack of emotions and empathy for its citizens.
Grace Pizzelli lacks pizzazz—or sparkle or brilliance or whatever you want to call it—unlike her brainy, beautiful, popular sister Emily. Grace was dozing off peacefully one day in trigonometry class when an unexpected summons to the principal’s office interrupted her nap. Mom was there, looking frantic and very un-put-together and, frankly, very unMomlike. Emily is missing. No, not her body. They know right where that is, but her mind is stuck somewhere in a video game. On purpose, no less, which is very unlike the totally perfect college student and computer genius everybody knows. In Deadly Pink, by Vivian Vande Velde, the Rasmussen gaming company has a huge problem. Players can only stay in total immersion games for so long before their bodies can’t take it anymore. If Emily doesn’t come out soon, she’s in big trouble, not to mention Rasmussen having a giant publicity meltdown over their dead programmer. Not dead as in messed-up-in-the-game-start-over dead, but really dead.
This author has had enough wild, true-life experiences to fill an entire shelf of books. She grew up helping her parents run a hotel in a part of Yuma, Arizona where all kinds of shady characters hung out. As a kid, she was brilliant, brave, and very sure of herself. Nancy didn’t care for school much. Indeed, she was dyslexic (and undiagnosed) and failed two grades because of it. But as she got older, she did read all the classics in the hotel library. One day when ditching school, Nancy discovered the cool spaces and amazing stories at the public library. Reading took hold of her and never let go.
In Taemon's world, the community of Deliverance, all activity and actions take place through the use of telekenesis.For example, no hands are needed when eating. One simply lifts the food into one's mouth through the power of thought. In fact, it is considered unseemly to use one's hands at all in the book Freakling, by Lana Krumweide. Additionally, Taemon is able to harness his psi in a rather unconventional way. He is able to let his mind wander. This enables him to see into the inner workings of things. But allowing one's mind to wander is forbidden.Taemon is an out-of-the-box thinker in a world that wants to box everyone in.
He was happy enough to share his dinner with the lanky man as they were both seekers. He sought the beauty of the Wisconsin countryside in the early autumn. The fellow who sat down beside him, his wool shirt buttoned tight though the day was a warm one, sought the relief of his misery in the beginning of The Illustrated Man, a collection of short stories by Ray Bradbury.
At last he stripped off his shirt in the heat.
"…he was a riot of rockets and fountains and people, in such intricate detail and color that you could hear the voices murmuring small and muted, from the crowds that inhabited his body. When his flesh twitched, the tiny mouths flickered, the tiny green-and-gold eyes winked and the tiny hands gestured. There were yellow meadows and blue rivers and mountains and stars and suns and planets spread in a Milky Way across his chest. The people themselves were in twenty or more odd groups upon his arms, shoulders, back, sides, and wrists, as well as on the flat of his stomach. You found them in forests of hair, lurking among a constellation of freckles, or peering from armpit caverns, diamond eyes aglitter. Each seemed intent upon his own activity; each was a separate gallery portrait."
He was an Illustrated Man, he explained tiredly. A witch from the past and future had stitched the glowing colors into his flesh forty years ago. He had wanted it done so he could always find a job at a carnival, but the pictures, all eighteen of them, came with a curse, and ultimately no traveling show would hire him and no man or woman would be his friend.