Fantasy & Science Fiction
"Irish businessman will pay large amount of U.S. dollars to meet a fairy, sprite, leprechaun, or pixie."
The ad was posted on the Internet. Indeed, it generated numerous fraudulent responses, but the person who placed it only needed one true lead for his purposes. He had studied all he could in the mundane world he inhabited, but he knew the important secrets of the Fairy would only be known by others of their kind in Artemis Fowl, by Eoin Colfer.
After a wild goose chase in Cairo, at last the trail led to Ho Chi Minh City. Artemis Fowl the Second, latest in a thousand-year-old line of criminal masterminds, sweltered in the heat of a Vietnamese summer, carefully noting every detail of the passersby as he waited to make contact with his source. He was accompanied by his devoted servant, Butler, who served as confidante as well as being an amazingly lethal bodyguard.
It started as a a funny, little notion scrawled of a piece of scrap paper. "Mice have a culture all their own; Too small to integrate with other animals." Over the past decade, David Petersen's throwaway thought has emerged into a beautifully vivid adventure series that combines breathtaking action with gorgeous artwork. That series starts with Mouse Guard: Fall 1152.
The Mouse Guard are essentially wandering knights who serve a widespread kingdom. Mice have many natural predators and the guard has been established to protect citizens and keep the peace. But the kingdom is not simply threatened by snakes and owls. There are also enemies within.
Looking for a spooky story to read in October? Wait ‘Till Helen Comes: A Ghost Story, by Mary Downing Hahn, is a great book for brave readers ages 10 and up. It’s narrated by 12-year-old Molly, who has moved into a new house out in the country with her 10-year-old brother Michael, her mom, her new stepdad, and his 7-year-old daughter, Heather. The home just happens to be a converted church bordering extensive grounds, ruins, and even a graveyard. Sounds like the perfect setting for something sinister to happen, right?
The young king Tamar was awakened in darkness by the sound of elephants in his courtyard. Their jeweled tusks and golden banners proclaimed them the property of a great maharajah. In short order, a dark figure strode into the palace and demanded an immediate audience.
Tamar sighed heavily.
As his tutor reminded him, the principles of Dharma--the code of honor, conscience, and the obligation to do what is royally virtuous, meant that he could not refuse an audience to another king, no matter the lateness of the hour. Indeed, in the long-ago world of ancient India recreated in Lloyd Alexander's The Iron Ring, a king's honor is his most important possession.
The mysterious visitor, King Jaya, ruled the distant land of Mahapura where, he grandly informed his host, all was much better than in Tamar's own kingdom of Sundari. Musicians, dancers, food, all were better in Mahapura, King Jaya purred. The only distraction he sought from Tamar was a simple game of aksha. Pure luck would determine the rolls of the dice.
In all hospitality, Tamar could not refuse, although the stakes Jaya proposed would have fed the court for a month. Die-roll after die-roll, Tamar won. Then the king of Mahapura yawned and made a final wager: "Life against life."
This time the dice seemed to jump from Tamar's fingers of their own accord.
"King of Sundari," Jaya said, "you have lost."
In Margaret Peterson Haddix’s Found, Jonah Skidmore feels like an ordinary thirteen-year-old boy. His family consists of a slightly annoying but smart younger sister named Katherine and a mom and dad who love him unconditionally. Jonah is adopted and has known this fact for a while but it’s never been a big deal for him because his parents have always been open about it to him. Life definitely feels normal for Jonah. That is, until the mysterious letter arrives--the letter that contains just six words: YOU ARE ONE OF THE MISSING. The letter does not contain a signature or a return address. Who sent it? Where did it come from? What does it mean?
Young Fredle grows up repeatedly hearing the rules about how mice behave. Sometimes it seems like life between the walls of the kitchen is nothing but rules. One of the most important rules is that mice don’t change. But that doesn’t dampen Fredle’s curiosity and sense of adventure. Finally, his mother’s predictions come true, and his curious nature and sweet tooth get Fredle in deep trouble. And so Fredle finds himself Outside.
What would you do if you discovered that you could read other people’s thoughts?
It’s not bad enough that Callie Anderson has to get glasses just before the start of middle school, but they are the ugliest glasses she has ever seen. Yet those huge, geeky lenses and fat black frames hide a secret. These glasses show Callie what other people are thinking. Maybe they will actually help her. And she can use all of the help she can get. She’s lost in math and Spanish classes. Her best friend seems to be drifting away. And her parents’ marriage is falling apart. But can Callie follow the eye doctor’s instructions and learn to use the glasses wisely?
Zita the Spacegirl gets down to business right away. It starts with two friends, a mysterious crater, and a device that opens a portal to another dimension.
Meek Joseph is immediately captured by a tentacled being with a deep sea diver's helmet. Adventurous Zita, in a daring effort to save her friend, follows the creature through the portal. A strange alien planet exists on the other side, and Zita finds that she is not welcomed with open arms.
“I think there is a destiny laid on me that I am not to know anything interesting, go anywhere interesting, or do anything interesting.”
In The Book of Three by Lloyd Alexander, Taran feels that nothing exciting happens in his life and that nothing ever will. And yet, Taran longs to be a hero, like his idol Prince Gwydion, the famed warrior who fights in the name of the High King of Prydain. Taran lives on a farm called Caer Dallben, named after the ancient enchanter who dwells there. Dallben, between reading from his mysterious tome, The Book of Three, and giving Taran wise but confusing advice, spends most of his time meditating--an endeavor that he often undertakes lying down with his eyes closed while snoring. The only other person on the farm is Coll, who instructs Taran in making horseshoes, despite there not being any horses.
Princess Celie’s favorite day of the week is Tuesday because that’s the day Castle Glower usually grows a new room or two, or a turret, or passage. Castle Glower’s favorite person is Princess Celie, the only one who has ever tried to explore and map the ever-changing structure. Castle Glower is not shy about making its opinion known. When the Castle decides Prince Rolf should be the King’s Heir, he awakes one day to discover his bedroom has been moved next to the throne room. Unwelcome guests find their quarters growing smaller and shabbier, while favored residents are housed in spacious comfort in Tuesdays at the Castle, by Jessica Day George.
When the King and Queen disappear--ambushed and presumed dead--visitors from foreign lands arrive suddenly to advise Celie, Rolf, and their sister, Lilah, during the time of transition. But the Castle seems to know that something isn’t right and the plotters underestimate the Castle’s abilities. They also underestimate the courage and intelligence of the Royal children. The Castle creates a turret, stocked with useful items, that appears when Celie and her siblings need it. It provides a passage to a hidden room where the children can overhear the council’s scheming--complete with a magic cloak that muffles sound so the children will not themselves be overheard. Celie’s maps and her relationship with the Castle are the keys to saving the kingdom, the castle’s inhabitants, and the castle itself.