Video games -- fiction

Deadly Pink by Vivian Vande Velde

Deadly Pink by Vivian Vande Velde

Grace Pizzelli lacks pizzazz—or sparkle or brilliance or whatever you want to call it—unlike her brainy, beautiful, popular sister Emily. Grace was dozing off peacefully one day in trigonometry class when an unexpected summons to the principal’s office interrupted her nap. Mom was there, looking frantic and very un-put-together and, frankly, very unMomlike. Emily is missing. No, not her body. They know right where that is, but her mind is stuck somewhere in a video game. On purpose, no less, which is very unlike the totally perfect college student and computer genius everybody knows. In Deadly Pink, by Vivian Vande Velde, the Rasmussen gaming company has a huge problem. Players can only stay in total immersion games for so long before their bodies can’t take it anymore. If Emily doesn’t come out soon, she’s in big trouble, not to mention Rasmussen having a giant publicity meltdown over their dead programmer. Not dead as in messed-up-in-the-game-start-over dead, but really dead.

Dream Park

By Larry Niven and Steven Barnes

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For 15 virtual reality gamers undertaking a four-day quest, the fantasy slaying of monsters, is suddenly interrupted by murder.
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Heaven's Devils

By William C. Dietz

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"For the poor, hardworking citizens of the confederacy's fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals--and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he's really fighting for. For the first time ever, StarCraft enthusiasts will learn the origins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay..."

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