Video games -- fiction
Video games? Check. Alien invaders? Check. Special appearances from world-renowned scientists? Triple-check! Armada, by Ernest Cline, has it all. He is back on our radar with another chart-topping classic for geeks and muggles alike. If you are a fan of Ender’s Game, by Orson Scott Card, and The Last Starfighter, this is the book for you. So, grab your Game Boys, tablets and keyboards. It is time to save the world.
Grace Pizzelli lacks pizzazz—or sparkle or brilliance or whatever you want to call it—unlike her brainy, beautiful, popular sister Emily. Grace was dozing off peacefully one day in trigonometry class when an unexpected summons to the principal’s office interrupted her nap. Mom was there, looking frantic and very un-put-together and, frankly, very unMomlike. Emily is missing. No, not her body. They know right where that is, but her mind is stuck somewhere in a video game. On purpose, no less, which is very unlike the totally perfect college student and computer genius everybody knows. In Deadly Pink, by Vivian Vande Velde, the Rasmussen gaming company has a huge problem. Players can only stay in total immersion games for so long before their bodies can’t take it anymore. If Emily doesn’t come out soon, she’s in big trouble, not to mention Rasmussen having a giant publicity meltdown over their dead programmer. Not dead as in messed-up-in-the-game-start-over dead, but really dead.