magic -- fiction
As Faerie Wars, by Herbie Brennan, begins, the prince of a magical realm has escaped the palace in the dead of night. Someone is trying to kill him. Months pass, and, on the run from an encounter with Lord Hairstreak's men, Prince Pyrgus found himself running full-tilt down Seething Lane. A factory lay just ahead and once inside he slipped on a white lab coat and blended in with the rest of the workers.
"Irish businessman will pay large amount of U.S. dollars to meet a fairy, sprite, leprechaun, or pixie."
The ad was posted on the Internet. Indeed, it generated numerous fraudulent responses, but the person who placed it only needed one true lead for his purposes. He had studied all he could in the mundane world he inhabited, but he knew the important secrets of the Fairy would only be known by others of their kind. However, in Artemis Fowl, by Eoin Colfer, the Irish businessman posting the ad did not mention that he was stupendously rich—and rather young. In his mind, the latter certainly did not signify.
Blue, daughter of the town psychic, has grown up hearing that if she ever kisses her true love, he will die. So she has resolved to stay away from boys and, especially, to stay away from Raven boys – students at the exclusive Aglionby Academy. The Raven Boys, by Maggie Stiefvater, is the story of how Blue comes to break her own resolution and is drawn into the lives and adventures of some of those Raven boys she swore to avoid.
Welcome to The City in the realm of the daimons. At the heart of The City is the Carnival of Souls where both murder and pleasure are for sale. The Carnival is also the site of a deadly competition where, once each generation, daimons can fight to the death for a chance to join the ruling class. Melissa Marr’s new book, Carnival of Souls, will draw you into a dark, violent world where daimons and witches are mortal enemies and the main characters are swept up in a deadly struggle for power.
Howl's Moving Castle, by Diana Wynne Jones, starts off with a young girl trying to keep life interesting at her a dead-end job at the hat shop. So Sophie talked to the hats. No, they didn't answer her, but she talked to them just the same. "You have a heart of gold and someone in a high position will see it and fall in love you," she told one. Soon enough a plain-looking lass bought the plain bonnet and sailed off with the heart of the Count of Catterack.
The young king Tamar was awakened in darkness by the sound of elephants in his courtyard. Their jeweled tusks and golden banners proclaimed them the property of a great maharajah. In short order, a dark figure strode into the palace and demanded an immediate audience.
Tamar sighed heavily.
As his tutor reminded him, the principles of Dharma--the code of honor, conscience, and the obligation to do what is royally virtuous, meant that he could not refuse an audience to another king, no matter the lateness of the hour. Indeed, in the long-ago world of ancient India recreated in Lloyd Alexander's The Iron Ring, a king's honor is his most important possession.
The mysterious visitor, King Jaya, ruled the distant land of Mahapura where, he grandly informed his host, all was much better than in Tamar's own kingdom of Sundari. Musicians, dancers, food, all were better in Mahapura, King Jaya purred. The only distraction he sought from Tamar was a simple game of aksha. Pure luck would determine the rolls of the dice.
In all hospitality, Tamar could not refuse, although the stakes Jaya proposed would have fed the court for a month. Die-roll after die-roll, Tamar won. Then the king of Mahapura yawned and made a final wager: "Life against life."
This time the dice seemed to jump from Tamar's fingers of their own accord.
"King of Sundari," Jaya said, "you have lost."
It was the goat that gave it away.
Some young wizards-to-be discover their destinies through an engraved invitation. But for Sparrowhawk, unscrubbed and unbiddable goat herder on the island of Gont, an overheard word in the true, magical language was enough to get him started. Not just one stubborn goat but the whole herd was brought to heel with a single word. Clearly the lad had potential.
Cassel Sharpe, wearing only his underwear, awakes to find himself slowly slipping off the icy roof of his school dorm. He’s clueless about what landed him in such a precarious position (with certain death below) and is equally unsure about navigating his way back safely. Thus begins White Cat, the first book in The Curse Workers series, by Holly Black.
Cassel comes from a family of workers, a worker being someone—who with the slightest touch of a fingertip—has the power to place spells, change memories, or even kill. Although his grandfather, mother and brothers each possess one of the above-mentioned skills, Cassel appears to have been skipped when the special talents were being passed out. He tries to live a normal life away from the family madness by attending school at Wallingford.
Princess Celie’s favorite day of the week is Tuesday because that’s the day Castle Glower usually grows a new room or two, or a turret, or passage. Castle Glower’s favorite person is Princess Celie, the only one who has ever tried to explore and map the ever-changing structure. Castle Glower is not shy about making its opinion known. When the Castle decides Prince Rolf should be the King’s Heir, he awakes one day to discover his bedroom has been moved next to the throne room. Unwelcome guests find their quarters growing smaller and shabbier, while favored residents are housed in spacious comfort in Tuesdays at the Castle, by Jessica Day George.
When the King and Queen disappear--ambushed and presumed dead--visitors from foreign lands arrive suddenly to advise Celie, Rolf, and their sister, Lilah, during the time of transition. But the Castle seems to know that something isn’t right and the plotters underestimate the Castle’s abilities. They also underestimate the courage and intelligence of the Royal children. The Castle creates a turret, stocked with useful items, that appears when Celie and her siblings need it. It provides a passage to a hidden room where the children can overhear the council’s scheming--complete with a magic cloak that muffles sound so the children will not themselves be overheard. Celie’s maps and her relationship with the Castle are the keys to saving the kingdom, the castle’s inhabitants, and the castle itself.