Fantasy & Science Fiction
Michael K. already has a few strikes against him. He's a new kid at a new school in a new town, but did he really have to get stuck sitting next to the two weirdest kids in the classroom? The girl, Jennifer, is halfway through eating her pencil when the boy, Bob, tells Michael that the two of them aren't human. They are Spaceheadz.
Bob, Jennifer, and the hamster, Major Fluffy, are on an intergalatic mission to save Earth. They must do this by recruiting 3.14 million Earthlings as Spaceheadz, and they think Michael K. is the person to help them get the job done.
"In other worlds I used the imaginary kingdom not as a sentimentalized fairyland, but as an opening wedge to express what I hoped would be some very hard truths. I never saw fairy tales as an escape or a cop out....On the contrary, speaking for myself, it is the way to understand reality."*
Lloyd Alexander wrote many adventure stories for young people, including the wonderful Chronicles of Prydain which follow the adventures of brave, young Taran, who proudly holds the title of assistant pig-keeper, the fiery, quick-witted Eilonwy, shambling man-beast Gurgi, and Fflewddur Fflam, a teller of tales, mostly tall ones. In The Book of Three, these unlikely heroes are on the run from dread forces that have more personality and are therefore more terrifying than Tolkien’s Sauron.
Breadcrumbs, by Anne Ursu, starts on a magical, snowy day. There’s still school though so Hazel and her best friend Jack make plans to meet up and go sledding afterward. Since her Dad left her and her mom, things have really changed for Hazel in a bad way. She had to stop going to the fun school where the teachers were happy she had such vivid imagination and creativity. Now Hazel goes to classes where the desks are perfectly lined up all the time, and there is to be no fidgeting. Hazel fidgets anyway.
How far would you go to make sure you had milk in your refrigerator? Might you outsmart a spaceship full of aliens looking to remodel your planet? Would you dare face off against bloodthirsty pirates? How about climbing into a time-traveling hot air balloon invented by a genius stegosaurus? Fortunately, the Milk, by Neil Gaiman has these things and so much more.
Sixth-grade graduation is not just about the punch and cookies in Janet Anderson’s Going Through the Gate. In an incredibly small town with a one-room schoolhouse, only a handful of students graduate every June. They know their lives will change completely—but not for the reasons you’d think. Sure, they’ll be taking the bus to the big city middle school and join a grade with hundreds of kids in it instead of just five. There’s more to it than that though. The graduation itself can be dangerous.
Where the Mountain Meets the Moon, by Grace Lin, is a gentle, wondrous Chinese fantasy book for children. Set in a long-ago times, it follows a brave and bright girl named Minli who lives with her parents in a poor farming village. There is barely enough rice to keep them fed and certainly not any for luxuries. Most all the people are downtrodden and worried about their daily lives, but not Minli. She does not like the hard work in the sticky, muddy rice fields, but every evening she can look forward to stories told by her beloved father.
These tales fill her heart and her mind in such a way that she becomes the most radiant and hopeful young girl living near Fruitless Mountain. Indeed, she is so hopeful that when a peddler comes to their village with bowls of lucky goldfish, she takes her small savings to buy one, with high expectations. But when no luck seems to come and her father starts sharing his small supper with the hungry fish, Minli knows she must let it go. Releasing it into the Jade River, a river created according to legend from the body of a grieving dragon, she is surprised when a sweet, high-pitched voice—the goldfish!—offers to help her find her fortune by telling her the way to Never-Ending-Mountain where lives the Old Man of the Moon. The Old Man knows all things, including how her family’s fortune might be changed.
There are many fantasy books that lead you to other places filled with wizards, royalty, and magical creatures. They provide an escape for their readers. But what if the characters wanted to escape? The Great Good Thing, by Roderick Townley, is about a princess who wants something more out of her fairy tale life—if only she can get the chance.
For ages and ages, no one had opened the book. Just as Sylvia sat weeping in boredom by the edge of the lake, pleading for something to happen, a fan of light began opening in a corner of the sky, sending flashes of color across the water. "Rawwwk! Reader!" screamed an orange bird. "Boooook open! Ooopen! Boook open!" groaned a bullfrog.
Legends of Zita the Spacegirl is Ben Hatke's second comic book about a gutsy gal who just happens to be lost in the universe. Zita has already saved the planet Scriptorus and is now on a publicity tour, hopping from world to world to shake hands and answer questions from all sorts of alien beings.
"Irish businessman will pay large amount of U.S. dollars to meet a fairy, sprite, leprechaun, or pixie."
The ad was posted on the Internet. Indeed, it generated numerous fraudulent responses, but the person who placed it only needed one true lead for his purposes. He had studied all he could in the mundane world he inhabited, but he knew the important secrets of the Fairy would only be known by others of their kind in Artemis Fowl, by Eoin Colfer.
After a wild goose chase in Cairo, at last the trail led to Ho Chi Minh City. Artemis Fowl the Second, latest in a thousand-year-old line of criminal masterminds, sweltered in the heat of a Vietnamese summer, carefully noting every detail of the passersby as he waited to make contact with his source. He was accompanied by his devoted servant, Butler, who served as confidante as well as being an amazingly lethal bodyguard.
It started as a a funny, little notion scrawled of a piece of scrap paper. "Mice have a culture all their own; Too small to integrate with other animals." Over the past decade, David Petersen's throwaway thought has emerged into a beautifully vivid adventure series that combines breathtaking action with gorgeous artwork. That series starts with Mouse Guard: Fall 1152.
The Mouse Guard are essentially wandering knights who serve a widespread kingdom. Mice have many natural predators and the guard has been established to protect citizens and keep the peace. But the kingdom is not simply threatened by snakes and owls. There are also enemies within.