Fantasy & Science Fiction
There are many fantasy books that lead you to other places filled with wizards, royalty, and magical creatures. They provide an escape for their readers. But what if the characters wanted to escape? The Great Good Thing, by Roderick Townley, is about a princess who wants something more out of her fairy tale life—if only she can get the chance.
For ages and ages, no one had opened the book. Just as Sylvia sat weeping in boredom by the edge of the lake, pleading for something to happen, a fan of light began opening in a corner of the sky, sending flashes of color across the water. "Rawwwk! Reader!" screamed an orange bird. "Boooook open! Ooopen! Boook open!" groaned a bullfrog.
Legends of Zita the Spacegirl is Ben Hatke's second comic book about a gutsy gal who just happens to be lost in the universe. Zita has already saved the planet Scriptorus and is now on a publicity tour, hopping from world to world to shake hands and answer questions from all sorts of alien beings.
"Irish businessman will pay large amount of U.S. dollars to meet a fairy, sprite, leprechaun, or pixie."
The ad was posted on the Internet. Indeed, it generated numerous fraudulent responses, but the person who placed it only needed one true lead for his purposes. He had studied all he could in the mundane world he inhabited, but he knew the important secrets of the Fairy would only be known by others of their kind in Artemis Fowl, by Eoin Colfer.
After a wild goose chase in Cairo, at last the trail led to Ho Chi Minh City. Artemis Fowl the Second, latest in a thousand-year-old line of criminal masterminds, sweltered in the heat of a Vietnamese summer, carefully noting every detail of the passersby as he waited to make contact with his source. He was accompanied by his devoted servant, Butler, who served as confidante as well as being an amazingly lethal bodyguard.
It started as a a funny, little notion scrawled of a piece of scrap paper. "Mice have a culture all their own; Too small to integrate with other animals." Over the past decade, David Petersen's throwaway thought has emerged into a beautifully vivid adventure series that combines breathtaking action with gorgeous artwork. That series starts with Mouse Guard: Fall 1152.
The Mouse Guard are essentially wandering knights who serve a widespread kingdom. Mice have many natural predators and the guard has been established to protect citizens and keep the peace. But the kingdom is not simply threatened by snakes and owls. There are also enemies within.
Looking for a spooky story to read in October? Wait ‘Till Helen Comes: A Ghost Story, by Mary Downing Hahn, is a great book for brave readers ages 10 and up. It’s narrated by 12-year-old Molly, who has moved into a new house out in the country with her 10-year-old brother Michael, her mom, her new stepdad, and his 7-year-old daughter, Heather. The home just happens to be a converted church bordering extensive grounds, ruins, and even a graveyard. Sounds like the perfect setting for something sinister to happen, right?
The young king Tamar was awakened in darkness by the sound of elephants in his courtyard. Their jeweled tusks and golden banners proclaimed them the property of a great maharajah. In short order, a dark figure strode into the palace and demanded an immediate audience.
Tamar sighed heavily.
As his tutor reminded him, the principles of Dharma--the code of honor, conscience, and the obligation to do what is royally virtuous, meant that he could not refuse an audience to another king, no matter the lateness of the hour. Indeed, in the long-ago world of ancient India recreated in Lloyd Alexander's The Iron Ring, a king's honor is his most important possession.
The mysterious visitor, King Jaya, ruled the distant land of Mahapura where, he grandly informed his host, all was much better than in Tamar's own kingdom of Sundari. Musicians, dancers, food, all were better in Mahapura, King Jaya purred. The only distraction he sought from Tamar was a simple game of aksha. Pure luck would determine the rolls of the dice.
In all hospitality, Tamar could not refuse, although the stakes Jaya proposed would have fed the court for a month. Die-roll after die-roll, Tamar won. Then the king of Mahapura yawned and made a final wager: "Life against life."
This time the dice seemed to jump from Tamar's fingers of their own accord.
"King of Sundari," Jaya said, "you have lost."
In Margaret Peterson Haddix’s Found, Jonah Skidmore feels like an ordinary thirteen-year-old boy. His family consists of a slightly annoying but smart younger sister named Katherine and a mom and dad who love him unconditionally. Jonah is adopted and has known this fact for a while but it’s never been a big deal for him because his parents have always been open about it to him. Life definitely feels normal for Jonah. That is, until the mysterious letter arrives--the letter that contains just six words: YOU ARE ONE OF THE MISSING. The letter does not contain a signature or a return address. Who sent it? Where did it come from? What does it mean?
Young Fredle grows up repeatedly hearing the rules about how mice behave. Sometimes it seems like life between the walls of the kitchen is nothing but rules. One of the most important rules is that mice don’t change. But that doesn’t dampen Fredle’s curiosity and sense of adventure. Finally, his mother’s predictions come true, and his curious nature and sweet tooth get Fredle in deep trouble. And so Fredle finds himself Outside.
What would you do if you discovered that you could read other people’s thoughts?
It’s not bad enough that Callie Anderson has to get glasses just before the start of middle school, but they are the ugliest glasses she has ever seen. Yet those huge, geeky lenses and fat black frames hide a secret. These glasses show Callie what other people are thinking. Maybe they will actually help her. And she can use all of the help she can get. She’s lost in math and Spanish classes. Her best friend seems to be drifting away. And her parents’ marriage is falling apart. But can Callie follow the eye doctor’s instructions and learn to use the glasses wisely?
Zita the Spacegirl gets down to business right away. It starts with two friends, a mysterious crater, and a device that opens a portal to another dimension.
Meek Joseph is immediately captured by a tentacled being with a deep sea diver's helmet. Adventurous Zita, in a daring effort to save her friend, follows the creature through the portal. A strange alien planet exists on the other side, and Zita finds that she is not welcomed with open arms.