In the not-so-distant future - the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the richest man to have ever lived. The keys are rumored to be hidden inside the OASIS, and whoever finds them will inherit Halliday's fortune. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline.
Ready Player One is a 2018 American science fiction adventure film produced and directed by Steven Spielberg. The film stars Tye Sheridan, Olivia Cooke, Ben Mendelsohn, Lena Waithe, T.J. Miller, Simon Pegg, and Mark Rylance. It grossed $582 million worldwide, making it the sixth-highest-grossing film of 2018. The film received generally positive reviews, critics praised its visuals, brisk pacing, and Rylance's performance. The film was noted to have significant differences from the book; some critics said the film's plot was an improvement over the source material
If you want more virtual reality twists, they are abundant in these titles similar to Ernest Cline's popular science fiction thriller.
Dan Santorini moves his family to Florida for a job with a young company working to create virtual reality games. After Dan's company provides virtual reality teaching chambers to his daughter's school, his wife begins to observe a sinister effect on their daughter. Bova's suspenseful plot, which revolves around the use of completely interactive virtual reality for full-scale baseball games, moonwalks, and magical journeys, considers what happens when the methods used to enhance the realism become dangerous and the realism becomes too real.
When Miguel Anderson enters a global competition to be the first to beat twelve levels on a new prototype of the Chimera virtual reality game, he and his team of four talented players are tested to their limits by someone behind the scenes.
Fifteen years from now, a new virus sweeps the globe. 95% of those afflicted experience nothing worse than fever and headaches. One percent find themselves "locked in" - fully awake and aware, but unable to move or respond to stimulus. Nothing can restore the ability to control their own bodies to the locked in. But then a new technology emerges. One is a virtual-reality environment, "The Agora," in which the locked-in can interact with other humans, both locked-in and not. Certainly, nobody would be tempted to misuse it, for murder, for political power, or worse...
After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her.
A groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be - and what they can become - in smart and singular ways.